ForzeBreak is my master degree thesis work. For this project I was Art director. I worked on a few of the 3D models including some of the main vehicles such as the War Buggy, steamer and Mr Hover. I had the pleasure to work alongside Jason Li (Lead Network Programmer), Robin Zhao (Lead Gameplay Programmer), Miguel creaive director, and Zihang Zhang (Lead Programmer), all part of the Swift Limit games team in collaboration with external team members such as Martha Magsombol (3D Artist), Jairus Cambe (Audio Lead), Alan “AG” Gordon (Sound Designer), and Matthew Eis (Sound Designer). I worked on the visual effect processing, UI, as well as textures. Find out more about it and the rest of the team here! https://forzebreak.wixsite.com/game
Code: Blank is a remote cooperation work with RIT game design students. It is a neon city night view. I was one of the artists(modeling and texturing of two buildings as well as lighting) as well as the level designer.